THIS IS A SUPERBOSS FIGHT. IF YOU ARE SEEKING A NORMAL BOSSFIGHT WITH THIS GT CHARA, GO TO THIS PROJECT: https://scratch.mit.edu/projects/872686025/ IF YOU ARE LOOKING FOR THE REMIX TREE, USE THIS THEN: https://scratch.mit.edu/projects/951441014/remixtree CLICK ON GOOD-SIDED CHARACTERS TO SEE THEIR HIDDEN HP. PRESS F TO TOGGLE "Talk Log". CHARACTERS IN THIS PROJECT ARE SIZED DOWN TO 30%, TRY TO MATCH THE SIZE LEVEL OF IT THIS WAY IF YOU ATLEAST CAN, YOU DON'T HAVE TO IF YOU CAN'T. ...If you wanted a even harder version of this.. There it is right here, a much harder to beat GT Chara. I have nothing to say in this, but your characters may aswell have a extreme chance of dying. This is my first superboss in this. And you are free to add two characters in one remix from now on if you wanna. SYSTEMS: "Counterattacks" - GT Chara may leave themselves open to draw in incoming attacks to damage each one. "Quick-Paced" - All attacks are made quick for sake of not getting bored. "Damage Absorption" - Characters like HM Frisk can block or defend to negate damage this way! "Special Attack" - Whether you give your character one or not, HM Frisk and GT Chara has one and both are pretty strong. "Time Battle" - There is also how many turns before a move finishes charging and delivers a extremely powerful blow. "Quotes" - Characters may say stuff during their battles. "Entire Team Attack" - Everyone on one team attacks the other, then the same repeats for the other one and so on. "URGENCY Helping" - Characters can sense who has the lowest HP and who has the highest, being able to make out the difference and target which one to exactly help! And more than just that. GUIDELINES: I HIGHLY RECOMMEND reading the guideline book as it'll prove to be useful on marking out what to change without searching for it yourself! Please don't throw in characters that is way stronger than what HM Frisk's stats are! The battle can quickly become one-sided if it's not followed. It can be slightly stronger than HM Frisk in overall though if anything. I would recommend keeping characters unique, slight stats difference ARE alright after all so let your creativity go wild on this one here after all- :D Change sprites ONLY if it's necessary to make things work or for improvement's sake. Though i might also cause changes if a character's too weak to make good impact on the fight there or to fix things. don't worry too much by the way, i'm actually not that cruel if anything, but actually kind there, so it's alright if you can't seem to follow some if anything-
credit to all as always: fixed stuff here, this of course includes the softlock, the rest i ain't too sure about, but hopefully that's fixed too- oh yeah, since faulty generation sans seems to have a randomizer number instead of uh, picking out who differently, this meant any new characters onwards might not be targeted for the heal, so be sure to keep that in mind on whether to add em or not- (the team still dies to GT Chara's phase 2, guess we gotta need another healer-)