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300 bps translate based local storage

HEheehee341•Created March 11, 2024
300 bps translate based local storage
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Instructions

EVEN BETTER VERSION: https://scratch.mit.edu/projects/1018050797/ PROBLEM: It appears that the translate cache automatically clears ever hour (for some people it seems to clear every month). I do not know how to prevent this. WARNING: A small amount of lag can destroy the timeblock being read. So ensure there are no lag spikes during the read phase. HOW TO USE: 1. Press W to write a timeblock, name it watever you want. Type in a number. The max size it can store is 150 digits. 2. reload the page. 3. Press Q and type in the name of the timeblock you created. In under a second, it should read out the number that you saved. Notice how it was saved without cloud variables. This can store up to 512 bits of data or 150 digits of a number (it does this by converting the binary to decimal) on your computer and loads bits at a rate of 300 bits per second. This is significantly faster than other attempts to create a local storage engine. It stores the data using cache. Go to this project for a better explanation: https://scratch.mit.edu/projects/783001880/ What can you use this for? The primary use would probably for saving save codes in games so the player does not need to save them themselfs. However, it is also useful for cross project communication.

Description

go here for an explanation: https://scratch.mit.edu/projects/783001880/ credit to @Retr0id for inventing the method of storing data with translate blocks. although it might actually be @TimeTravel2022 who did it first but I dont know.

Project Details

Project ID980743149
CreatedMarch 11, 2024
Last ModifiedMay 13, 2024
SharedMarch 12, 2024
Visibilityvisible
CommentsAllowed