its chunking but different, and technically faster, probably will redo this with position based indices to solve the weird indexing misalignment caused by octant rendering i faced alot of issues making this so that actually helped me learn alot of the "why" something was done, eg: square rendering causing gaps in this demo, vs if i used diamond rendering
@alltrue for perlin noise yeah this is going to take time until I actually get octant rendering to work...