A requested engine by Radicalace. I recommend this for large project that may cause lag on your computer. This is practical to check how fast the game is running, so you can try to shrink the size accordingly. I recommend importing this sprite into your project, using it to check the speed, but delete it before you upload the project, because it may cause a bit of lag itself. 40 FPS is the fastest frame speed there is, sometimes this counter hiccups and may get "40.3" or something. If you have less then 15 FPS or so, you may want to shrink the file size either by compression, shortening scripts, deleting scripts, or deleting music (music takes up a ton of space). HOW IT WORKS: A variable called "Frame I" is continuously counting upwards by 1 each frame. The timer is used to measure the seconds. When the timer surpasses 1 it divides the FrameI amount by the timer. This way it checks how many frames is passing each second.