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trials of Appel's deadly citadel of void TAS

CACatscratcher07•Created March 4, 2024
trials of Appel's deadly citadel of void TAS
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Instructions

**WHEN POSTING REPLAYS, PLEASE SPECIFY WHAT LEVEL.** MUST READ This is a program that I created to make TAS speedruns(tool assisted speedruns) in appel. This has 2 useful tools; frame freeze and slowdown. Use the C key to toggle between them. -frame freeze is accomplished when the number in the bottom right is 1. when playing in this mode, press the n key to advance to the next frame that would happen. hold down the inputs and then press n to move or do other inputs (like reset(Q+R)or pause(P) -slowdown is pretty self-explanitory; it adds a delay between frames. The number in the bottom right has to be a 2, and a slider will pop up to change the delay between frames. When The number is 0, the game is normal.

Description

level replaces spiked I will try to keep this up to date level code here: https://scratch.mit.edu/discuss/topic/743329 credits: @TheUltimateHoodie (lead), me, @BringUpYourPost, @undeterminstic, @thepurplebanana66, @Narvolt, @balmerazTSC (tas engine), @griffpatch (Appel)

Project Details

Project ID976436972
CreatedMarch 4, 2024
Last ModifiedMay 15, 2024
SharedMarch 5, 2024
Visibilityvisible
CommentsAllowed

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