-THE DICTIONARY OF ORBS- Created by the Lord of The Orbs, with the help of Kevin. This is a dictionary of EVERY ORB in the TMCM series so far. Remember that each orb has a different power to make them unique. Rainbow Orbs have 2, while Super Orbs have 1 aggressive power, each vary. -------------------------------Orb Types------------------------------- Rainbow Orbs: These small orbs have enough power combined to activate the master orb. Each was stolen by a different clown, but Kevin set off on an adventure to retrieve them. To make each one unique, each of the orbs have a different power. To revive the master orb, all 8 were to be retrieved first. You're probably all familiar with the 8 orbs we have here. And it's great I can go super! BUT WAIT. There are still 8 other orbs that we haven't gone over yet. Super Orbs: These bigger orbs have been talked about a lot. They made the master orb at its perfect size, until they got stolen, each by one of 8 obscure villains. Once they were stolen, the master orb lost a lot of size. Then, the clowns took the rainbow orbs, causing the master orb to lose its power and became a rock of colors, eventually being stolen by the yellow clown along with the magenta orb. Like the rainbow orbs, these ones also have their own powers, and they are more aggressive because these orbs are bigger. Master Orb: The creator of all the orbs. Legends say that this originated from a different planet out of our universe called Orbia. Apparently every major orb on it drifted out of that universe and landed on Earth, a part of The Cosmos Universe. Because most of my friends have NB OCs (this also includes me), you could say the same happened while we were in Numberland, a part of the Learningblocks Universe. ------------------------------Orb Powers------------------------------ This goes in costume Order. Now each rainbow orb has two powers! This means the orbs can do more! To activate primary power: Shake the orb vertically. To activate secondary power: Shake the orb horizontally. Red Orb: Refresh and Fire Refresh: Heals Kevin back up. Fire: Gives the person who used it the fire powerup, letting them shoot fireballs. However, if they are hurt by anything, they will lose the power but won't take damage for 5 seconds. Orange Orb: Tornado and Shield Tornado: Makes a small tornado spin around an enemy, which causes them to daze out. Shield: For 5 minutes, puts an orange forcefield around the person who used it, making them immortal for a short time. Yellow Orb: Naptime and Lightning Naptime: For 3 minutes: puts all enemies in a certain range to sleep except certain enemies that can't be put to sleep. Lightning: Strikes an enemy with bolting energy with a temperature of 50,000 degrees Fahrenheit, 5 times hotter than the sun's surface! This will give you a 90% chance of living and a 10% chance of dying (surprising statistics here because 90% of people survive lightning strikes). Also evaporates bubble shields. Green Orb: Mystery and Mystery Power The powers for the green orb are the most confusing, but every time you use the power, a random thing will happen to you, then it uses a short sample of another orb's energy to use one of its powers. The random thing that will happen to you can be good or bad. But the chances of the effect being good or bad are 50/50. Blue Orb: Tidal Wave and Bubbles Tidal Wave: Splashes all enemies in a certain range with special water, dealing a good amount of damage to each one except certain enemies with water resistance. Anything with water resistance will take half the damage of water attacks. However, if a specific enemy is not very strong and a Tidal Wave is used on them, the enemy will still fall. Bubbles: Traps enemies in bubbles and flies them as high as they can for 5-15 seconds. The fall damage they take will then rely on how high they fell. Activate the power, then shake the orb vertically to create bubbles. Indigo Orb: Stun Shock and Double Laser Stun Shock: Stuns every enemy in a certain range, making them not able to move for 7 minutes. Double Laser: Like the laser powerup, except with double the beams shot! Purple Orb: Weakening Force and Scare Weakening Force: Divides attack power by half Scare: Summons a dark spirit, scaring enemies if they feel frightened. Note: This may scare your friends away, use it wisely! Magenta Orb (held along with the Master Orb): Super Chill Out and Create Super Chill Out: Like the primary power of the purple orb, except it now takes 25% more attack power away. That means use it and someone will lose 75% of their attack power. Sheesh! Create: Opens up a menu so...
(continuation of description) you can model something and use the orb to create it. For the super orbs, they will only have 1 power or else they would be too powerful. The powers of super orbs are much more aggressive, so that's the reason for the limitation. To use these powers, shake the orb in any direction. Also, these will only be used in TMCM 2. Super Deep Blue Orb: Super Punch What it does: Deals a lot of damage and can send someone flying. Be careful, don't punch yourself! Super Lime Orb: Recover What it does: Basically returns you to normal as if nothing even happened. Super Pink Orb: Vanish What it does: Makes the person who used it become invisible along with the orb. This doesn't mean the sound will be gone! Super Vermillion Orb: Super Disgust What it does: Makes anyone sick, instantly giving them the poison effect. This also works for all enemies. Super Hot Pink Orb: Levitation What it does: Expands the orb and gives the pilot full control, allowing them to fly. Super Violet Orb: Ouch! What it does: Uses a hurtful radar, instantly hurting all enemies in a certain range. Super Cyan Orb: Yummy! What it does: Spawns any food you like. Who gives a crap about importance, I'm hungry! Super Camo Orb: Freeze! What it does: Puts an enemy in an ice block, meaning they have to break out first. -------------------------------Forms------------------------------------ Semi-Super: Makes you fast but not invincible. This does make you stronger though. Super: Makes you invincible and fast. Requirement: 7-8 Rainbow Orbs, 8 orbs let you glow Hyper: Same as super with the addition of being able to flash and go super fast for a moment. Requirement: 4 Super Orbs Epic: Same as hyper with the addition of being able to fly for a short time. Requirement: Master Orb or 6 Super Orbs Nova: Same as epic with an added flying time, and the addition of being able to time travel. Requirement: All 8 Super Orbs Ultra: Same as nova with the addition of being able to fly for as long as you desire, and you can also read and control minds. This is the most powerful form there is. Also, this form makes you so strong anyone who tries attacking you will die on impact when you attack back. Requirement: Every Orb there is, including the master orb Credit goes to @miguelcamino9801 for the rainbow orb design and for the TMCM series.