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ScratchDeck v1.1 - Performance Fixes

TYTymewalk•Created February 11, 2016
ScratchDeck v1.1 - Performance Fixes
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Instructions

(The cloud hasn't been tested yet, you might experience various saving errors) UPDATE v1.1: OMG!!! It's Here!!! - Game Release - Bug Fixes - Raid Feature Added - Cloud Saving (The cloud might crash, there is an ENORMOUS amount of cloud coming in so there might be lag) ------------------------------------------------------------------------------ NEXT UPDATE: February 10th 2016 - Bug Fixes (Trust me, there will be lots of bugs on the opening day) ------------------------------------------------------------------------------- NEXT UPDATE: February 28th 2016 - Trade System - Sell System - 2 Chat Servers - More Music - Bug Fixes This is probably one of the biggest projects on Scratch with so much effort put into one game, It seems unimaginable. The instructions are fairly clear, when you get to the menu, click on the boxes to view a particular item. The game might not be as "big" as we may have implied it would be. The reason being is that we were mostly working on bug-fixes to the game. There might not be a clear point to this game, but after all, we will be updating this constantly.

Description

@ScratchDeck for the original. ScratchDeck has some major problems. Lag being one of them. Here I've fixed many problems in the game, mostly with lag. Here's the full list: - The Trade button now says "Coming Soon!" instead of "WIP" - The intro can be skipped by pressing any key Many things were forever loops that constantly did things, slowing the project down. These have now been fixed with "wait until <>" blocks. Here's the ful list of them: - The logo constantly switching the costume to the menu number (waits until the menu number isn't equal to the costume number) - The Time For Free Credits button constantly using a "repeat until" block (waits until the button was clicked again) - The "touching mouse script" on the menu buttons and card clones constantly setting size and brightness (waits until the mouse is or is no longer touching) - The menu buttons constantly showing or hiding (waits until the menu changes and it has to change accordingly) - Added a new Broadcast Handler that makes the pack1-5 broadcasts automatically redirect to a single "Fade Out Packs" broadcast - The card cloning is now done with a custom block that runs without screen refresh, automatically calculates the number for each page, and allows for partial (not full) pages - Replaced the cloning number "Number" with a more descriptive "Card Clone Number" - Combined several scripts into one That's all I did, but there's still several more improvements to be made. The game is visibly faster now. I hope this helps :)

Project Details

Project ID97622280
CreatedFebruary 11, 2016
Last ModifiedFebruary 11, 2016
SharedFebruary 11, 2016
Visibilityvisible
CommentsAllowed

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