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(AiWE) Catchy Tune

THthinkingwithshifting•Created March 1, 2024
(AiWE) Catchy Tune
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Description

Credit to @OxigenO2 (original project, Rhythm Valley), @Butternnife (music remixes), Nintendo (microgame idea, Rhythm Heaven), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Hey, another Rhythm Heaven microgame! Though I guess you could argue it's not since... do they look like Rhythm Heaven characters to you? It's Rhythm Valley, a totally different game! But seriously, check out Rhythm Valley if Rhythm Heaven's up your alley. I heard there's a full game coming at some point. Though this doesn't have an orignal microgame, it does have an original project, so it gets the Volleycube treatment. Here's what's different in relation to the game: - Support for speeding up to 2.5. - A vectorized prequel background now exists. - A brief enlarged instruction appears at the start. - Fruit bounces now use quadratic equations rather than repeat loops. - Fruit bounces a bit higher. - Inputs are now checked relative to each fruit rather than the Stage. - Thus, inputs are also checked separately between both sides. - Merged four sprites into two, combing left/right side behavior for fruits. - Frames for costumes are adjusted slightly. - The "love" animation no longer has Araline and Pra- Eno holding pineapples. - Some sounds are replaced with slightly higher-quality versions. - A slight cooldown was added to null inputs. - Something else was combined with the "love" sprite... - Go for a Perfect! And a failure screen for a miss. And now stuff related to the WarioWare aspect: - Support for difficulty levels. - Level 1: The pattern of fruits is relatively simple, with few fruits. The background features two brick walls on the sides. - Level 2: There are more fruits. The background features trees and city buildings on the sides. - Level 3: The pattern of fruits is more complex. The background is the same as Level 2. - Changed music to 120 BPM remixes, courtesy of @Butternnife. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 62 costumes and 2 backdrops. Just gotta watch my costumes. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 4 extra [Catchy Tune] script(s) in Stage, including [Catchy SP] and 2 custom blocks. The local timer's a given, but also, the custom blocks essentially randomize the pattern of frutis to cue, and as for [Catchy SP]... just don't cheat. - If applicable, update the credits. [FINISH DEVELOPER NOTE]

Project Details

Project ID974600655
CreatedMarch 1, 2024
Last ModifiedMay 16, 2024
SharedMarch 17, 2024
Visibilityvisible
CommentsAllowed

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