Press WASD to move Use the mouse to place and break blocks Use the number keys to control which inventory slot is selected.
Please use TurboWarp for far improved performance: https://scratch.mit.edu/projects/973498732?hqpen Sorry about the slow generation speed - though on TurboWarp generation is almost instant. It seems that the bottleneck during world generation is the cave generation speed. Survival Tests: 1.1: + Entity Test & Lighting Test + Added Zombies + Added Stored Lighting System + Added Trees + Added Flowers + Added Light Source Block (for testing) + Added Night (unavailable in game without manually setting the 'timeType' variable) 1.2 Survival Test + Added Player Health + Added Zombie Health + Zombies will now attack the player 1.3: + Zombies now spawn at night + Added Pigs, which now spawn during the day 1.4: + Added Caves + Added Perlin Noise terrain generation + Fall Damage 1.5: + Sun & Moon + Sunsets & Sunrises + Inventory +Health Bar +Prototyping a crafting system (not fully working yet). Planks and sticks can be crafted, but there will likely be glitches 1.6: Crafting Improvements World height limit increased to 256 blocks. World width limit decreased to 720 blocks Added Ores Added Crafting Tables Added Sticks Added Oak Planks Added Crafting Recipe for Log + Leaves block, made from 1 log and one leaf block. Added Crafting Recipe for Logs, made from 1 Log + Leaves block. 1.7: Added Wooden Pickaxe Added Biomes Added Desert Biome Added Hunger system, including health regn Added Porkchops Added Sweet Berries (which will eventually only spawn in the taiga biome) v1.8 + Falling Sand Mechanics + Gravel - which also falls Known Bugs Holding UP negates fall damage Crafting Table interface can be reopened after the mouse is no longer hovering over the crafting table It is possible to craft crafting tables using an incorrect pattern. Large Worlds Engine Test 1.0 Removed everythng Rewritten world generation to now generate worlds much larger. then before. To do this, instead of storing blocks individually as list items, i store 256 blocks at a time, saving an entire Y axis unit to one item. This may cause performance issues, but we'll see i guess if it can take over from the main game. 1.1 Removed incompatible features Optimised world generation a bit Optimised reading blocks on the Y Axis. Unfortunately, replacing a block with a block of another type is FAR more of a intensive process in this engine 1.2 Optimised World Generation a bit, still quite slow but as slow as you would expect given the world size compared to Minecraft Survival Test. Added Loading Percentage 1.3 Ported the lighting engine - but it doesn't perform as well in this game (at all) as way more has to happen to find a block at a specific coordinate. LW Survival Test Optimised & worked around the relatively slow lighting engine Ported as much as I could from 2D Minecraft Survival Test. Note that since I've just copied sprites from one project to another, one of which has been extensively modified compared to the original project, it is very likely that you;ll find issues with this project. Known Issues: Item tooltips practically don't render at all sometimes, and sometimes appear when they shouldn't. Crafting Table cannot be used Biomes from Survival Test are missing Lighting Engine cuts out after you reach the point in which the world would have ended in Survival Test as the Lighting Engine still lists tiles individually. Since I don't believe it would be worth it to group lighting engine columns together, I instead intend on making the lighting engine automatically shift to a new position relative to the world when you move far enough right or left, so essentially, the game will delete massive chunks of lighting data from the left side of the world when you've gone to the right side, for example. Music by C418 Based on Minecraft by Mojang