if you want to do the mechanic of this entity do this: spawn in a-000 then rush to the current room and check all lockers then despawn (despawn after the last locker is checked which means that no going back to spawn or something like that) controls space bar to spawn a to despawn i put no despawn or ambience for a reason reason why: my entity does not have those sounds because i wanted it that way
tell me if you like this project