This is a little something I decided to make after a forum post: https://scratch.mit.edu/discuss/topic/182446/ It's a fairly common question in the forums, asking how to spin a sprite round towards a specific direction (it's often needed in the context of a 'tower defence' type game, for example). It's not so hard to make a basic turning script that does the job. However, I thought it'd be fun to make one with better physics... complete with limits on acceleration and braking (i.e. deceleration), and in such a way that it 'knows' when to start braking to reach a particular direction, *without* swinging past it and having to reverse. This is what I came up with... maybe someone will find it useful! :)