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Pokemon 8bit diffGif

SLsly_i•Created February 23, 2024
Pokemon 8bit diffGif
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Instructions

Pokemon 8bit pen FMV under 5mb. Im trying to re-create @geotale amazing RLE render https://scratch.mit.edu/projects/563912605 It failed as i cant diff without large amount of artifacts or going over the 5mb data limit :-( But at least it plays in sync with music on android. It was supposed to look like this sb2 9mb sample https://scratch.mit.edu/projects/970322696

Description

4.6mb data storing 481 frames at 480x360 running at 8fps with a 8bit color depth encoded in base256. It draws changed lines from previous frames. Diff'ed using imagemagic eg: magick "1.png" "2.png" -fuzz 10% -layers OptimizeTransparency -delete 0 -background green -flatten .\diff2\2.png 50 KeyFrames identified by checking if green is not the primary color of the diff'ed image eg: magick 1.png -format %c histogram:info: |sort| Select-Object -Last 1 | select-string -NotMatch '#008000' 10 other keyframes were replaced the diff, as the diff was larger than the keyframe. It can play at full speed as it pre expanded to clone lists before playing. Scanned the diffs with 8bit scanner https://scratch.mit.edu/projects/960406788

Project Details

Project ID970888498
CreatedFebruary 23, 2024
Last ModifiedFebruary 25, 2024
SharedFebruary 23, 2024
Visibilityvisible
CommentsAllowed