To navigate the menu and play, use the arrow keys to move, Z to select, and X to go back. Z = Attack X = Shield Z + X = Special Holding a direction while attacking changes what attack you will do. Each fighter has a neutral, side, up, & down attack. If you press Shield and Attack at the same time, you will do a Special attack (you can also press C in single player/online or R and "/" in 2-player). Each fighter has one Special attack. -You can press Down + Shield to taunt. You can also press V to taunt in 1-player modes. Press space to pause.
If you're seeing question marks, reload or head over to Turbowarp. https://turbowarp.org/969912616?clones=Infinity&offscreen&limitless&size=640x360 This project is a remix of the popular project "Super Scratch Bros Beta 4.0". https://scratch.mit.edu/projects/318927435/ In this project, many new things have been added and fixed: - A replay function has been added. After finishing an offline match, you will be able to export a list containing the data of that match. Import the list to the Vault and watch the replay. You can move forwards and backwards in frames, as well as adjust the speed of the replay. - A Gorilla has been renamed to Serious George, and has been given a brand new moveset and Meet the Cast entry. - Commander Eagle has also been given a new moveset and Meet the Cast entry. Both can be selected with the Random feature. - Spacedog's up air attack has been given more functionality. Right after launching in a diagonal direction, you can further angle the attack in one of the main 4 directions. - Psykid and Spacedog's special attacks now work properly. Psykid can absord energy projectiles, and Spacedog can reflect projectiles. - Puffy can now properly land on the Tower Ambush platforms. - All stages can be selected with the Random feature. - When launched in the air, fighters will suffer from more hitstun. This allows you to perform true combos. - When both players select the same fighter, the second fighter will change color so you can easily differentiate between the two. - CPUs are now less likely to self-destruct. They also have new behaviors, both fighter-specific and universal. - The cap for launch velocity has been removed. - Fighters need to be at a ledge for 2 frames instead of one to register a grab. - Fighters are less likely to be meteor smashed through the floor. - The blast zone has been widened on the x-axis. - The Scratchville background has been fixed. - Widescreen support (640 x 360) has been added. - Virtually every other move in the game has been altered somehow. Be sure to check them out, and see what kinds of cool combos you can pull off! #games #super #smash #bros