Credit to @LGM_Productions (original microgame), @ChachorroLouco234 (stage jingles), freesound.org (one sound), tunepocket.com (the other sounds), and @TheScarfedStickman (idea of TV stage). Woohoo, a microgame remix at this time and age! Not only that, but even one I don't need to change much! Last time I had one like that was Simple Clicker by @8Chasey, which I wish I could but... it's too simple and I'm already using CLICK!!! by @RadiusGames46. Anyway, here's what has changed, albeit not much: - Added new command style. - Better support for speed up to 2.5. - General script optimizations. - Added sound effect for clicking doodles. - Incorporated hitbox into doodle costumes. - Thus, the general "when this sprite click" block can be used for better click detection. - Therefore, removed "mouse click" sprite and variable. - Added a "looking" state that appears before the "pass" state in Levels 2 and 3. - Re-added "Click 6!" to Level 2. - Increased required doodles by 1 in Level 3. - Various changes to make Level 3 fairer: - Changed "green" to "blue" for better colorblind accessibility. - Increased jump rate of doodles, especially for the required color. - Prioritized spawning the required doodle color in the front. - Slightly reduced jump gravity. - Prevented doodles from jumping in mid-air. - Custom music. Okay, when I put it like that, it might be a lot. But these are not as big changes, and you haven't seen some of my other remixes... [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 17 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the commands and sounds into Action 2, along with their script as shown. - Import the 1 extra [Doodle Attack] script in Stage. If the local timer is this good, maybe it should be its own broadcast or block. - If applicable, update the credits. [FINISH DEVELOPER NOTE]