regular variables suck, this is a proof of concept (kinda) that can store variables higher than 2^1024 (or more well known as 1.8e308) There's a better explanation in the notes and credits, I could make it store variables more efficiently (10 digits per list slot instead of 1) but this feels simpler
Instead of storing numbers in a variable, which will lead to dumb stuff like 4.0003405340e32, it keeps it's shape inside of a list, so instead of it being 1.7976931e308 it would just be 179769313486231590... (1:6, 2:1, 3:2 ect., put the number 1024 into the input) Not fully suit for a game engine, but looking through the code you could figure out how to get numbers from it (use the speak variable)