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(AiWE) Leg it Out

THthinkingwithshifting•Created February 19, 2024
(AiWE) Leg it Out
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Description

Credit to GFink (fire sound), MyInstants (boing sounds), Jochi SFX (spinning sounds), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage) The return of two things! One of which is public via the "(about AidanWare) Some stuff" project linked here (https://scratch.mit.edu/projects/561473520/ ), and the other of which is now public on @ArchiveAiW. Anyway, here's the doings: The object of the microgame is to dodge the objects that enter from the right side by moving up and down as Cuboy between three different heights. - Level 1: There are two arrows that take up one height. - Level 2: There are two bouncy bananas that take up two heights. - Level 3: There are three boomerangs that take up one height each and return after passing Cuboy. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 13 costumes and 0 backdrops. Trying to be more lightweight, you know. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 2 extra [Cuboy] scripts in Stage, including [CuboyISHURT]. Local timer doing the sine work and a color shift for the loss. - If applicable, update the credits. [FINISH DEVELOPER NOTE]

Project Details

Project ID968185333
CreatedFebruary 19, 2024
Last ModifiedMay 14, 2024
SharedFebruary 24, 2024
Visibilityvisible
CommentsAllowed

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