Work in progress. Attempting to recreate the game “Ultrakill” in Scratch. Most likely, Turbowarp will be recommend when this project is finished. Current stage: Dead. According to @A_RealRobotPerson the code for hitscans and coding in all manner of different behaviors (e.g. ricoshots, railcoining, core nuking, piercing) is too difficult to implement. We wanted to stay entirely true to Hakita’s vision for Ultrakill’s gameplay loop and make a faithful recreation of the game, but given that’s impossible due to how limited Scratch is, we’ve given up. Collab with @A_RealRobotPerson. Go follow them!