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IR (Not) Definitive A Section Spawner

BOBowserDatColoredDab•Created February 9, 2024
IR (Not) Definitive A Section Spawner
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OTHER CONTENT WILL RELEASE AS SEPARATE PROJECTS EVENTUALLY MOBILE IS NOT SUPPORTED THIS "GAME" MAY NOT RUN WELL ON ALL SUPPORTED DEVICES: TURBOWARP IS RECCOMENDED yeah so i did a thing. press different keys to spawn entities had to do a bit of speculation here and there but otherwise it's accurate (specifically for X-100, X-120, XM-120, X-150, and X-332) Key 1 = Noah Key 2 = Xoah (For those wondering, it's an admin entity in the base IR) Key 3 = A-15 (also known as A-10) Key 4 = X-15 (also known as X-15) Key 5 = XX-15 (also known as XX-15) Key 6 = A-35 Key 7 = X-35 Key 8 = XX-35 Key 9 = A-60 Key 0 = X-60 Key Q = XX-60 Key W = A-80 (Does not attack here due to bugs) Key E = A-100 Key R = X-100 (Potentially upcoming in base IR) Key T = A-120 (Minions do not fire here since it doesn't seem possible using clones) Key Y = X-120 (Ditto; also, read X-100) Key U = A-150 Key I = X-150 (Read X-100) Key O = A-183 Key P = A-200 (Supposed to have an aimscript but I couldn't program a hiding toggle so) Key A = X-200 (Read A-200) Key S = A-221 Key D = A-245 Key F = A-246 [MAY BE INNACURATE] Key G = A-258 Key H = A-278 (ULB-278 and TLAB-278 are built in) [MAY BE INACCURATE] Key J = A-300 (Can spawn Noah, A-15, A-35, A-60, A-80, A-100, A-200, A-245, and A-258) Key K = A-332 [MAY BE INNACURATE] Key L = X-332 Key Z = A-350 Key X = Old A-60 Key C = Old A-100 Key V - Old A-120 [MAY BE INNACURATE] Key B - Old A-150 Key N - Old A-183 Key M - Old A-200 each one (except for the ones I had to speculate for) acts like they did in the real IR the speculations were as follows: X-100: Identical to A-105 from RLD, though only realized in post X-120: Basic X variant, just rebounds more XM-120: Identical to M-210, but wanders faster X-150: Checks blue lockers unlike A-150 who checks grey ones X-332: Rebounds once like A-35 instead of being a basic rusher like A-332, gains speed overtime like E-60/V-27

Description

credits for pretty much everything goes to zvardin and nonir (since they made IR) UPDATES: (2/29/2024) Released project. (3/6/2024) Updated movement on M-120 and XM-120, and changed A-221's acceleration rate. (3/7/2024) Completely revamped room design, simply because A-246. Other entities have also been adapted to this new layout. (Additionally, a minor A-278 bug was fixed.) (3/11/2024) - Added old A-60, old A-100, old A-120 (inaccurate), old A-150, old A-183, and old A-200. also, fixed a few other things here and there. (3/19/2024): Fixed A-221's rebound amount. KNOWN BUGS (and features i want to add but have no idea how to) 1. A-80 Attacking (FEATURE) [Not added because when I tried to implement it either A-80 would teleport to its spawn when it detected the mouse pointer or it just would not detect as all] 2. More M-120 Features (FEATURES, OBVIOUSLY) [Not added because it seems terribly hard to pull off via clones and it won't work as well without them: also includes XM-120 improvements and the additions of M-120-B and M-120-C] {Additionally, the clones have bugged audio for some odd reason} 3. A-200, X-200, A-332, and X-332 Aimscript (FEATURES) [Not added because when I implemented a toggle for it neither would recognize that it was toggled or not, either always homing or always not] 4. A-258 Particles (BUG) [Very minor, but for a few seconds when A-258 actually spawns the particles switch to its face rather than their own sprite] 5. A-278, ULB-278, and TLAB-278 portal (BUG AND FEATURE) [Very minor also, but the portals are struggling to show up whenever they spawn, so for now they are absent]

Project Details

Project ID964137076
CreatedFebruary 9, 2024
Last ModifiedMarch 24, 2024
SharedMarch 19, 2024
Visibilityvisible
CommentsAllowed