--- PLAYER CONTROLS --- WA(S)D, ARROW KEYS, or SPACE to control player movement. B to enter EDITOR MODE, which uses its own set of controls. -- PLAYER MOVES -- - Ceiling Stick Hold W while bumping your head on a ceiling to stick - Ceiling Sticky Jump Leave the ceiling you're sticking to while holding W to peform a jump - Wall Climb Hold W while continuing to run into a wall with A or D - Wall Boost Hold W and A/D to boost past the wall being climbed -- OTHER MECHANICS -- - Checkpoint Little green tall diamond with an outline of light green Touching this checkpoint activates it You will return to an activated checkpoint after dying Only one checkpoint will be active at a time - Blaster Looks like a pink block and probably has a giant laser that extends from it. The laser kills you. Try to avoid touching it. - Gravity blocks Up arrow and blue = Reverse gravity Down arrow and orange = Normal gravity --- EDITOR CONTROLS --- WASD to move camera. Click empty space to add blocks. Click existing tiles to change them, or delete them on the last click. Swipe to change tiles brush-like P to save level code. M to enter DATA MODE. B to return to PLAYER MODE. -- DATA MODE -- Create minor alterations to blocks - Blasters Switch direction or turn off - Gravity Alter gravity direction - Checkpoint or Flag Flip direction (Useful for gravity mode) Upside down checkpoints will spawn the player in reverse gravity