--NES TETRIS v2.2-- Features • 2 Game types • Controls like the original • Score tables • All game-over cutscenes • Accurate colors • Accurate sound engine • Accurate randomness • Custom mod menu • Custom game seeds User Manual ☐ Controls • Mod menu - UP / DOWN: navigate - Z / X: decrease / increase variable - LEFT / RIGHT: move cursor on multi-digit variable - ENTER: exit mod menu • Menu: - ENTER: confirm - Z: exit menu - LEFT / RIGHT: move selection left / right - X: increase starting level by 10 - 1: open mod menu • Game: - LEFT / RIGHT: move piece left / right - Z / X: rotate piece counterclockwise / clockwise - DOWN: soft drop piece (fall down faster) - ENTER: pause / un-pause game - 0: fast reset back to level select • Score Table: - UP / DOWN: change letter or symbol - LEFT / RIGHT: move selection left / right - ENTER: confirm --Short Q&A section-- ☐ Why These Controls? The aim of this project is to come as close as possible to the classic NES TETRIS experience. To do this, the project controls try to emulate a Nintendo NES controller with the control panel, and A and B buttons. ☐ No Hard Drop? Classic 1989 TETRIS does not have hard drop coded into the game, as such, neither does this project. ☐ No T-spins? TETRIS on the NES functions differently than modern guideline versions. T-spins are not possible to the extent of modern games, but some spins with the T, S, and Z pieces are still possible. ☐ No lock delay? Lock delay was not present in this version of TETRIS, but tucks are still possible. ☐ No 7-bag? The 1989 version of TETRIS does not have 7-bag and is completely random. Therefore the same piece can appear more than once in a row, and no piece is guaranteed to appear in time. If you want to know about all the quirks of classic NES TETRIS and how it differs from modern versions, I highly recommend watching aGameScout's videos on YouTube.
--NES TETRIS v2.2-- Notes & Credits ☐ Turbowarp Link https://turbowarp.org/963272223?fps=60&clones=Infinity&offscreen&limitless&size=256x240 ☐ Changelog - v2.2: Fixed an issue that caused pieces to spawn 1 tile further left than they should. Visible pause is enabled by default in the mod menu now. Fixed minor bugs. - v2.1: I don't even remember what I changed but the game is better now. - v2.0: Fixed a major issue that made B-Type games unplayable as well as other bugs. - v1.9: Added "score", "pace" and "TETRIS rate" trackers at the top of the mod menu. Also added active mod counter. Fixed bugs as well. - v1.8.9: Reworked mod menu with more descript mod names and better layout. - v1.8.8: Replaced startup copyright screen with newly implemented mod menu. Randomness is now based on starting seeds. - v1.8.7: implemented fast reset button: pressing "r" quickly gets you back to the level select. Added starting from levels in the 20's by holding "c" and "enter" at the same time. - v1.8.5 - 1.8.6: bug fixes - v1.8.4: fixed next box toggle and B-type selection controls. Also fixed menu bugs. - v1.8.3: changed control scheme to standard for emulators. - v1.8.2: color palettes now more accurate and are the same as my NES Super Mario Bros. remake. - v1.8.1: quick fix - proper tuck fix & performance improvements. - v1.8: fixed scoring music not stopping after exiting scoring sequence. Fixed piece tucks not working because of DAS cooldown; tucks are now attempted every frame. - v1.7: changed A-type death animation tiles to look exactly like original game. Fixed piece rotation bugs (very rare). New color palette system. - v1.6: fixed minor menu bugs with spacebar ☐ Credits Developing TETRIS for Scratch and Turbowarp was no easy task. Numerous challenges arose while developing this project. Fortunately, the following great resources helped create the most authentic and faithful recreation of TETRIS for the NES on the website(s). • Thankyou to : - Pulljosh on YouTube and Scratch. - Griffpatch on YouTube and Scratch. - aGameScout on YouTube. - EricICX on YouTube. - Tom Lokovic on YouTube. - Classic NES Tetris Tricks on YouTube. - Demonic Akumi on YouTube. - Marcelo Carvalho Dutra on YouTube. - zophar.net for music and sound effects. - Tetris Wiki on tetris.fandom.com for technical details. - tetris.wiki for technical details. - Nintendo Entertainment System on en.wikipedia.org for technical details. - spriters-resource.com for texture references (all textures painted / rendered by hand). - tcrf.net for ending scene texture references. - Hirokazu Tanaka for original soundtrack. - Nintendo for original game. - Alexey Pazhitnov for original design and concept. - You the player!