MENU CONTROLS: - Click on a character to change the A.I. and to read their mechanics. When you're done, click on the bio box to close changing the A.I. and the reading mechanics. - Clicking on a locked character will tell you how to unlock it. - Clicking on a locked challenge will tell you how to unlock it. - Up Key - Increase Character A.I. by 1 - Down Key - Decrease Character A.I. by 1 - Set All 0: Sets all Characters' A.I. to 0 - Add All 1: Increase all Characters' A.I. by 1 - Set All 20: Sets all Characters' A.I. to 20 - Set All Random: Sets all Characters' A.I. to random values. - Challenge Mode is a game mode that is separate from the regular custom night game mode. Challenges give you a set of characters in a specific A.I. that will appear in the night with a game condition (for example, vents will reopen every 30 seconds if closed, etc.). When you complete a challenge, you can unlock more characters to use in the custom night mode and unlock more challenges. - Endless Mode is a game mode where the night will be infinite, when a day is completed a random night condition will be applied (multiple night conditions cannot happen at the same time, but can stack if the same night condition is applied twice), and a character's A.I. gets randomly increased by 1. The early game will start easy but progressively gets harder over time. NIGHT CONTROLS: A - Left Door F - Right Door W - Left Vent E - Right Vent Space / Click - Camera - Use your mouse cursor to click on the cameras, heater, A/C, power generator, or shock buttons while the camera is active.
Be sure to let me know about any bugs that occur in the game! If you find one, type it down in the comments below. Also, feedback is always appreciated as well! Update Log - Detailed Update Log Below, because spoilers: - 8/2/2022, Version 1: The game is released with 13 customizable characters, Challenge Mode, and Endless Mode. - 12/9/2023, In-Dev: Work on Version 2 begins. - 1/22/2024, Version 2: 5 new characters, 5 new challenges, a new mechanic, internally reworked camera sprites, and an easter egg relating to an existing character. - 2/8/2024, In-Dev: Work on Version 3 begins. - 2/15/2024, Version 3: 2 new characters, 2 new challenges, bug fixes, gameplay improvements, and balancing. Detailed Version 3 Update Log: - Normal Face and Mud Golem are added to the roster. - 2 new challenges are added. - Camera 4 is added. - Endless Mode is now available for everyone! Test your wits with characters you've unlocked before or not! - Made it able to toggle between cameras and Vent Map with the same button. - Updated how the Vent Map can change when the vents open or close. - Updated the office art. - Updated some information text for some characters in the menu. - Updated Glitchtrap's menu icon and fatal jumpscare. Balancing: - Spy, The Test, Voidcorn, and Sunshine are nerfed. - Peppino can dash slower if his A.I. is less than or equal to 10. Anything higher and it's his normal dash from Version 2. - The Nightmare challenge is heavily nerfed. - Spamton is added to the Vent Freaks challenge. - The Vent Freaks night condition has been reworked: Vent Map icons are invisible until near the vent. - The Night of Misfits challenge condition is nerfed. - The Test and Leshy are added to the Night of Misfits challenge. Jack-in-the-box Zombie, Coffee, and Red Imposter are removed. - Leshy is added to the No Flash Photography challenge. - Peppino is added to the Batch 3 challenge. The Test is removed. - Fast N' Brash has a new night condition: Specter Boss lines are faster than normal. Bug Fixes: - Holding down the Space Bar / Mouse to open or close the camera quickly while the animation was playing. - The "Blip" event shows camera changes when the camera is off. - The ability to click on characters to see their information in the menu while transitioning into the night - Flumpty Bumpty being huge in the Vent Map. - Voidcorn staying when shocked in Camera 3. - Voidcorn continuing to whisper after shocked. - Voidcorn's hands clipping through Camera 1 and 2. - Sunshine staying on Cameras 1 and 2 after shocked. - Jack-in-the-box Zombie stopped playing its tune. - The Night of Misfits challenge button stacked on top of the No Flash Photography challenge button. Credits (SPOILERS): - Scott Cawthon for FNaF UCN's music, sound effects, office posters, and gameplay style - Basically Games for the warning screen music - Jonocrone for Flumpty Bumpty, Birthday Boy Blam, and music - Toby Fox for Spamton and Flowey - The creators of the Spamton advertisements are on the advertisements themselves - Valve for Spy - ZapSplat.com for the heater and A/C sound effects (I'm required to give credit to them) ---------------------(SPOILER WARNING)--------------------- - Scott Cawthon for Coffee and Glitchtrap - Daniel Mullins Games for Leshy - Berzerk Studio for Specter Boss - Shirobon for La Danse Macabre music - InnerSloth for Red Imposter - PopCap for Jack-in-the-box Zombie - Basically Games for The Test and Baldi - Studio MDHR for The Devil - Raw Zebra for Voidcorn - Tour De Pizza for Peppino - EV-Zero for Sunshine / Nintendo for Pokemon - Undertale Yellow Team for Clover - RopTop Games for Normal Face - Playsaurus for Mud Golem