Welcome to the simple rooms but slightly better! In order to finish the game you must make it to room 1000! But be careful its not easy, and 1 mistake can set you back to the beginning! With the stuff you have you should be able to make it! 4932 Is the code that shall lead the way…
Deluxe log: V1.0 Added a-250 Attempted to fix lighting Lost a few braincells… Started working on inventory! (Will release in 1.1) V1.1! Added inventory. Added true ending. Added a-30 Lost several brain cells Added gate button room thing V2.0 -entity overhaul! 6 new entities! A-100 is like a-60 but blue because I’m lazy A-150 is a little parasite and you need to click on him A-180 is a yellow thing with no visual warning yet! A-300 is indicated by “something is here” A-350 Is just a normal entity! (I swear) And A-#̸̲͙͉̑̈́̂̋̚̚$̶̙̙͛͑̋͝&̴̛̳̝̏̉̃$̷̯̉̾*̷̦̙̰̆́̆͒͝@̸̼̙͎͎̐͊͑̾̀̚&̷̲͔͕̼̓̉̄̄*̴̡̰̲̯̘͔̎͋̔͑̈́͝+̶̧̞̙̟̖̺̇̐͠=̶͖͇̼͛̄̀͂#̴̬̭̯͈̭̋̂;̸̯̹͓̱͋͝ -general fixes! Many glitches. Worked on lore and intro and made the time period be 1983 Removed inventory because it was trashy V2.1 -new entities being worked on! A-400: basically a weeping angel, keep it in place with your flashlight, hold it at it for long enough ad it’ll run away! A-450: is like a fake locker, if you see a red locker, do NOT touch it or they will get ya! A-500 redone: like normal a-500 it’s reverse a-90, keep moving to survive! But I’m gonna rework it to have different indicators so like how it normally says “run” it could say that or “don’t move” -new rooms in progress! Adding a table to the kitchen room! Making a new detour room where it’s a predetermined chance when you start to spawn 10 times throughout your run, you must go through a treacherous hallway though, but you do skip 50 rooms! (Idea might be scrapped in the future) -small fixes Working on better a-120 code so it doesn’t get stuck and do whatever it does!