Press GREEN FLAG and play with settings. Then PRESS SPACE to see 100 polygons maintained at 20 FPS Fills any regular polygon using recursion (see parent project). This is much faster than the parent project because we are only adding details to outward facing edges.
While this is not the fastest way to fill a polygon, it may actually be useful because you can guarantee a constant frame rate by reducing the detail. This would be handy if you had a game where you need to show many polygons at a constant frame rate.