The old list was a mess, so I re-did it. Simply: 1. Refreshing HUD elements is just moving over character portraits and BrickPlex and Sekiyo's art, stuff like that. Hopefully this'll be done before Valentine's day, if not, the 11th. 2. The longest step, but the most crucial one, stage and character dev. I'll make a project explaining this when we get to it. 3-5. Integration is just porting the engine over and making sure it's fully functional. Once it's in, I can't change it because the engine is too big to edit in Scratch, so I have to be careful, smart and most importantly efficient with dev because of this. This includes finishing the extras and flashbacks, as well as quality of life features for the engine, plus actualizing it with rules and solo modes. It's like the current engine has a debug mode, and the select screen is just a glorified version of that - a bit like every video game ig lol. The rest is just the simple stuff, like a proper controls menu or filling out the Flashbacks. By now I'd have announced a release date for the final game. If you have any Q's, let me know. This is like 6 steps and asides from step 3 and maybe 4 the rest I could do in like a week if I put my mind and heart to it. Step 3 is the only hard part, but again, more on that when we get there.