MASSIVE THANKS AND CREDIT TO @dinostroid !!! He made SSBI, and this is ripped from v0.1.5 of that game. Big thanks to @froggbogg too for letting me use their timer. Major Notes about v4.1: - Altered the quit match system slightly so stocks and time can be programmed, now broadcasted from 'variable modifiers'. Functions now. - v.4.2 will features early versions of stocks, time and hazardless rules (Hazardless will likely remove anything major that'd make the game chug like snow or rain particles.) After this the v5.## lineage will start, which'll add a new stage or character in each ## until completion / satisfaction. I'll likely overhaul HUD elements in this time like as seen in BrickPlex / Circlebasic's projects. Then we're done, like said in the project. Note: You'll have to change variables to work e.g. Go into the project and click on the '1' under player character and change it to the respective number. Only Mario, Sonic, Goku, Ness, Link and Kirby work -- the others are either cut or are to be reworked. OK! So this is the engine I'm adapting, I'm just gonna make sure I make my edits visibile to everyone so u guys can make sure I don't do anything stupid lol. I'll try and keep backups so I don't mess up my progress -- this cuts some of the stuff I don't need, like the CSS and will have some bigger changes more in line for what I want for SSBG. Basically adapting SSBI's engine like how Half-Life adapted Quake's engine. Maybe without as many changes, but still. Porting over ONLY the engine, Mario, Link, Kirby, Sonic, Goku and maybe Ness. Anyone else is cut, new or will be reworked (E.g. Pikachu uses a different spritesheet) Everything u need to know: My goal is to cut this game's version down just to a raw engine. I'll cut any characters (Animations, Code, etc.) I don't need and backpack all sprites if I can. I'm a bit worried it may be too big to port over, but if I limit it to a small group of characters, the file size shouldn't be too big! Then once I've adapted it into SSBG, I'll start making a couple of characters and stages and if I'm confident in working there onwards behind closed doors (Excluding dev screenshots ofc) then I'll release that as the Alpha. Beta is the final release. How to play: On the Character Select screen, drag the little coin things to the character you want to play Q to go back to the character select screen P1: Arrow Keys to Move F while walking to Run Z to Attack X to use A Special Attack C to shield V to Grab B to Taunt P2: WASD to Move E while walking to Run P to Attack O to use A Special Attack I to shield U to Grab Y to Taunt Click on P2 to set P2 to a bot Q to quit a match 0 to hide variables, 9 to show
All I did was add reflectors and knockback adjustments. Patch: 2/8/24: Removed infinite pummeling