WAD: Move S: Change phase (phase 1 only) M = mouse-aimed P = player-aimed A = auto-aimed Space: Disable cooldowns DustDust: Q: Teleport (M, 10 sec) E: Spinning bone throw (M, 2 sec) R: Bone wave (P, 5 sec) T: Bone zone (M, 4 sec) Y: Moving bone (P, 1 sec) U: Quadruple trident (A, 2 sec) - Changes direction each use I: Pellet storm (A, 60 sec) Z: Blaster (M, 1 sec) X: Double blaster (P, 3.2 sec) C: Triple blaster (P, 5 sec) V: Overhead blasters (M, 3 sec) B: fire spear blaster (M, 7 sec) N: Gigantic X (A, 14 sec) F: Ice spike throw (M, 2 sec) G: Freezing presence (A, 20 sec) - Slowly freezes the dummy if it's close H: pellet mine (M, 2 sec) - Is set off by other ice attacks or the dummy J: Dust spike wave (P, 6.5 sec) K: Pellet barrage (P, 7 sec) L: Spike rise (A, 13 sec) P: prowler attack. (A, 100 sec) Divine dustdust - Passively has a longer range Freezing Presence active at all times. Q: Teleport (M, 5 sec) E: Spinning bone throw (M, 0.4 sec) R: Bone rise (P, 3.4 sec) T: Triple bone zone (M, 2.3 sec) Y: Trident throw (P, 2 sec) U: trident barrage (A, 10 sec) I: Pellet storm (A, 60 sec) Z: Blaster (M, 0.7 sec) X: Triple blaster (P, 2.1 sec) C: Penta blaster (P, 2.5 sec) V: Overhead blasters (A, 3 sec) B: True dustdust blaster (M, 3 sec) N: Gigantic X (A, 9 sec) F: Pellet throw (M, 1.2 sec) G: Tracking spike barrage (M, 3 sec) H: Dust mine (M, 0.7 sec) - Is set off by other ice attacks or the dummy J: True dustdust spike wave (P, 4.3 sec) K: Pellet barrage (P, 4.4 sec) L: Spike rise (A, 7 sec) P: Hyper DustDust bone rise (A, 100 sec)
Dustdust,divine dustdust