This is a memory game. Go for the highest score ever. Click the green flag. Press the drums in the order they play. Do not press the drums when the "Play" variable says "Wait" because you will fail the game. The crab does nothing nothing for the game except for moving from left to right and vice-versa. The variable in the top left corner of the screen tells you to wait when it says "Wait," and to play when it says "Go." Also, that same variable tells you if you failed the game by saying "Fail." Press "r" key to reset the High Score to 20.
Created for TEEN Game Design Class. Credits to the book "Coding Games in Scratch." pages 190-201 for the basis of the coding. Added the crab. Added the "Play" variable (Top Left). All assets belong to the Scratch Library.