The credits are at the bottom of the notes for spoiler reasons. Mainly because I stuffed this one with a lot of Scratch 1.x/2.0 inserts. Probably too much. But what can I say? Nostalgia is a beast. Not to mention this is also inspired by a SpongeBob SquigglePants nanogame, just like Vault Fault Assault was. Anyway, here's this microgame's doings: The player can toggle the ramps on either side with the left/right arrow keys or A/D. The player must keep the corresponding ramp up when a good character is coming, indicated with an arrow. However, if a "no" sign appears, the player must keep the ramp down to allow the incoming bad character to fall. Letting a good character fall or a bad character pass results in a loss. - Level 1: There is one character. - Level 2: There are two characters. - Level 3: There are three characters. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 32 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE] Credit to WayForward Technologies (microgame idea), Scratch (instruments and sounds), @Dialgaman (stickmen), BrossToons (Felipebross and Barneybross), @Hibot300NG (cyan blob), unknown Scratch 1.x user (evil emote from a beat-up Scratch project that is now lost media), @WithOnions (Marshall), @cosmin0615 (potion), Dane Cook (WOPPAR), @BL468 (lion gag), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage).