link to finished game: https://scratch.mit.edu/projects/1038776582 FLYING LEVEL CONTROLS (boss fight level controls are in Notes and Credits): w/s - vertical movement a/d - accelerate/decelerate (in addition to wasd, arrows keys also work) space - dash x - shoot stinger additional keys to test things out: 1 - spawn nectar flower 2 - spawn bird that flies towards you 3 - spawn tree with hole (dash thru the hole to dodge) f - spawn forcefield that protects you for 10 sec g - spawn bonus that gets you 3 nectar h - spawn x2 nectar collection multiplier 0 - toggle showing level data n - gain one nectar m - lose one nectar collect nectar from flowers when you hit a hazard, you lose 3 nectar
for context, this is a project that I am working on with some friends. Also check out the playtest for the first level, which my friend is making: https://scratch.mit.edu/projects/1002243017 BOSS FIGHT LEVEL CONTROLS: wasd/arrow keys - movement x - shoot stinger space - dash (Note: it goes into the boss fight sequence too early so you don’t have to wait to long when playtesting. I should make the dialogue shorter probably so you don’t have to wait as long.) To add to flying level: - change/remove bee teacher/instructor dialogue so the level doesn’t take so long to start and isn’t cluttered at first with dialogue Boss fight level endings: Bad ending - you die and the hive is destroyed Good ending - you kill the parasite, but not without hurting the queen (maybe she dies as a result?) Best ending - you kill the parasite without hurting the queen (you get this ending by only attacking when the parasite is exposed) to add to boss fight level: - rebalance damage to queen/parasite - shorten teacher dialogue (and make it so boss fight starts AFTER teacher dialogue, not during) - finish level