Up arrow/Space/W/Click to jump. Enter to toggle platformer mode. In platformer mode: WASD/Arrow keys to move(Joystick is a WIP). 0 to toggle Editor mode. In Editor: Move the sliders to change he tile size/costume, and click to place a tile. R to reset the level(confirm by entering Y in the answer prompt). 1-4 keys to switch to different gamemodes(1 - Cube, 2 - Ship/Jetpack, 3 - Wave, 4 - Ball)New modes are coming soon!
@Rodrick-Mcclish for being the 1st person to view and help me on my project @griffpatch for inspiration on the "Move Steps" script in the Player sprite RobTopGames for creating the original Geometry Dash @CrystalKeeper7 for creating the first version of Geometry Dash on Scratch --------------------------------------------------------------- UPDATES: --------------------------------------------------------------- v0.1: Start of project, added basic movement and costumes, collision with/scrolling of ground v0.2: Added tile painting script, added editor, started work on collision, also added 3 different cubes that will switch randomly each time you play v0.3: Fixed bugs in collision, replaced old move script with "Move in steps script", added camera effects(you can see the variables by clicking into the project and showing all the camera variables except the X and Y) v0.4: Added more blocks, started making costumes for the different gamemodes(the ball was PAINFUL) v0.5: Added switching gamemodes script, started coding physics for the gamemodes v0.6: Finished coding physics for the Cube and Ship, still working on the Wave and Ball v0.7: Finished coding all the physics, added an extra floor that shows on top of the Stage if you switch to any gamemode except the Cube v0.8: Made the tile painting script offset the blocks downwards when the gamemode switches, added player collision for the ceiling v0.9: Added different tile types and properties, but haven't really added spikes/gravity orbs yet so not really any use for the code v1.0: Added Spikes, also added a script to handle the different tile types(will add more tile types in the future) v1.1: Added "INPUT Y" list to check for jump inputs made several frames before, also finished buffering orbs script