AD - movement W - jump S - fastfall Base Form E (ground) - Kick - combo starter - no more babies E (air) - Dropkick - also combo starter - can be used to infinite combo when comboed with kick xd - no more nose M - Switch forms - they both have windup but switching from base to powered up is significantly longer - knocks the dummy away because cool - switching from powered up to base is actually a viable combo sustainer xd Powered Up Form E (ground) - Claw Uppercut - combo ruiner if missed - easily chained with claw slam - i get up E (air) - Claw Slam - easily chained with claw uppercut E+S - Dreadeye Grapple - brings dummy right in front of you - easy combo starter R - Dreadeye Fling - doesnt work well in combos unless as a finisher T - Dash - mainly a movement ability but can be a devastating attack if landed - good combo starter - somewhat small hitbox for such a huge attack 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow adjust music volume in top right automatically on 50% because death odyssey is ear piercing even after i had softened it this is literally the first time ive posted rhuman alpha’s second design and abilities also this is the first ever game ive made for any of my ocs i had no idea how to translate his actual eyes into goober engine style so theyre just white diamonds ok so basically he has two special abilities the first one is that he can create hardlight constructs that get weaker based on how much is formed at a time for example if he formed a thousand baseballs or a car theyd probably be as strong as brittle ice but if he formed only a shield itd be about as strong as diamond the second one is that he can shoot purple eyes out of his corrupted arm and attach them to things, which allows him to control the position of the thing its attached to he can basically create as many eyes as he wants but he can only focus on one of them and changing his focus takes a short moment also he has wings that he can hide whenever he wants in his base form rhuman fights using agility and leg strikes in his powered up form hes a little more unhinged so he mainly just relies on brute strength and his deadeyes even in this form hes still a good fighter and can easily land combos i have not done particle effects in a hot minute so his form switches are a little jank goober engine is actually really fun to use when making attacks that throw you or the dummy around good job generic :thumbsup: i was a little stupid and didnt read the info sprite until i was like 3/4 done sooooo i am probably burnt out and will not post for another month byebye for a silly little contest SFX from @The_Permeator and @diamonddragon77 Additional SFX from Jojo’s Bizarre Adventure Death Odyssey by Heaven Pierce Her