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Added fireball

FUfunnipersoniguess•Created January 24, 2024
Added fireball
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Oh no! A massive horde of the undead are coming to destroy our base! help us defend! Rules: No OP No huge sprites No loud sounds Say remixing when remixing You can add enemies but they need to fit the theme. The Pedia: Defenders: Grenade cat: Throws grenades at the undead with little accuracy. 3 damage. Detection 1. Allied Stray: A melee defender that was sick of the other undead, and is helping us. Does not attack other strays. 2-4 damage. Detection 2. Batter Cat: Swings a heavy bat. 3 damage. Detection 2. Exorcist: Summons a gateway to heck, repeatedly dealing damage to ghostly creatures on top of it (creatures with a camo higher than 1), as well as blowing the creatures of the undead back. 1 damage but gradual, Detect 2. Tech Master: This technician got severely injured by a zombie horde. However, he's managed to rebuild himself despite having an eye missing, a leg torn off and a broken appendage. His upgraded eye allows him to detect ghostly creatures and he uses his handy building skills to craft plasma bombs and drop them on the undead, as well as patch up the wall to increase its health. 10 damage, Detect 2. Baldi: A "normal" math teacher, which has a aggression once a student gets a question wrong, being here to fight off zombies so he can stay alive. (he also can rage.) Railgunner: The mad lad literally built something off of science fiction, and is ready to carry it into battle. He packs quite the punch however, but the railgun tends to overcharge at times, creating a powerful burst of energy. (Normal) DMG: 10-25 (Overcharge) DMG: 40-75 Janitor: Doesn't get paid enough for a zombie apocalypse. Pokes enemies with his broom, dealing 2 damage but increased knockback. Can throw his bucket, dealing 7 damage to whoever is caught and knocking them back a ton. 45 HP. Fire Ball: A alive fire for some reason? idk man the fact this lives is scaring me.. Undead: Zombie: Basic undead enemy. [6hp 0camo 0.3dmg] Stray: Slower and tankier then zombies, but don't spawn after the wall is gone. [11hp 0camo 0.5dmg] Wraiths: A hard to see enemy that ignores the wall. [8hp 1camo 0.4dmg] Dungeon dwellers: Appear in groups of 3-5. [12hp 0camo 0.7dmg] Poltergeists: Difficult to see enemies that attack fast and ignore the wall. [10hp 2camo 0.1dmg] Zombie Brute: Bigger and stronger than zombies, but also much slower. [40hp 0camo 0.6dmg] Buff Zombie Brute: Is far stronger than most enemies but is also very slow. [150hp 0camo 1.5dmg] Crawler: A slow, weak zombie that crawls. Avoids horizontal melee attacks, but not vertical melee attacks and projectiles. [10hp 0camo 0.1dmg] Horde: Tiny zombies that spawn in large groups. [5hp 0camo 0.3dmg] Objects: Wall: A wall made of wooden spikes held together with duct tape. Can sustain 100 damage before coming apart. Tower: Ranged units generally hang out here. Base: Protect or die.

Project Details

Project ID955690009
CreatedJanuary 24, 2024
Last ModifiedJanuary 24, 2024
SharedJanuary 24, 2024
Visibilityvisible
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