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SSBG Mini Direct! - January Direct

LALag_and_Tag_Reboot•Created January 24, 2024
SSBG Mini Direct! - January Direct
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Usually for the 1-Year-Dev Anniversaries I do my big direct, but since this is a mini direct I won't go to the length of detailing all the big announcements. So to all of you that don't like reading, I apologies!! Listen 2 da music if u want while readin' lol 1. The roster has been completely drawn! Sekiyo's been drawing the roster for over a year now since a little bit earlier of the first-year-dev-direct. His work has been utterly breathtaking and he's probably been the most helpful person on the development team since he's been supporting the project since I started development, back when SSBG was just a poorly selected roster and some stages concepts. 2 years have gone by in an instant.. but I must say, the roster looks so beautiful with the crisp screen of this school comp I'm using. It's like playing a retro game on the pixel-perfect setting. Marth, Dr. Mario, Gooigi and Solid Snake haven't been drawn yet, since their inclusions were decided after the roster was made. The roster you see here is the 'Golden Twenty' which have been the pretty much perfectly agreed upon roster for the past year, the closest to this game's 'base roster'. Sekiyo is also possibly development a thumbnail for the game, which would be absolutely amazing and make SSBG feel like such an amazing experience and like a fully fleshed out game with it's own box art! I hope you love his art on the fan project, it's defined the style of SSBG so well. 2. Speaking of Solid Snake, I recently held a poll deciding on who would the final character of SSBG be. Like I said, the Golden Twenty have stayed the same for a long time, and Dr. Mario and Gooigi were the only true clones that could be made, since other characters like Lucas, Vegito or Knuckles would likely be too original and were removed for various reasons. Marth was the subject of the main SSBG poll, with Mega Man and Meta Knight tying as runner-ups. Due to Mega Man being often requested and already existing in the SSBI engine, the possibility of him getting him seemed likely. However, due to the lack of a lot of characters I absolutely adore due to having to make sacrifices (Hence the heavily represented new series were Yo-Kai Watch and Dragon Ball. No More Heroes too, but that doesn't have a character.) So I decided that the best replacement for Vegito, who was the current final rep was to replace him for Waluigi, who I had always wanted in and Snake / Raiden (Clone). I eventually nailed it down to Snake, and the poll was made to decide between Snake and Mega Man. Snake was always ahead of Mega Man during the polling week, but he only won barely by one vote! 3. As you can see on my profile, I've got a 'SSBG engine up'. Dino's helping me a lot with it, and we're making progress. I haven't been able to work on it, since the previous comp I was using was super underpowered to load the Render file. Right now, the only way to get it to work is to work on it in Turbowarp and copy it over to Scratch. So, it'll be tough to get stuff to work, but it's only 20 or so stages and 20 or so characters. 6 have already been made, Mario, Link, Kirby, Sonic, Goku and Ness and just need slight fixes, so only another 18 need to be made (Including clones and semi clones!) And stages should be pretty easy to make. Asides from that, it's just some minor fixes like bug fixes or making the engine have a clear start and end with adjustable rules. Once these small fixes are done, it's just stage and character dev. When I'm done with that, I port it over to the SSBG project. I add in some other stuff like the Solo modes (which are just a bunch of preset matches randomised back to back, not too difficult) and SSBG should be done! I only have one major worry right now and that's time. And so I ask for your assistance! 4. Sprite Ripping & Assistance Whilst is unreasonable to get programming assistance since it would take far too long for any of you guys to learn in time for a sooner than later release, with it additionally meaning only one person could work at a time (Bc Scratch doesn't have a collaborative / shared / multi-layered project feature yet, or a built in project add-on feature in a sense) making characters will very likely be a me only thing with help from Dino. However, I could realistically get this done pretty quick if I got help with sprite ripping. It's just ripping sprites into animations, if I could get a bunch of you guys to rip sprites from spritesheets and have that done within the next few months, development could speed up so much it's not even funny. We're talking all the characters being made within the next six months kind of fast. I'm dead serious. I just need a lot of people that understand how to rip sprites quick, want to rip sprites and now how to rip them correctly. I'm yet to make a studio asking for volunteers, and I'll likely rip a few characters myself.

Description

5. Other Notes: - There have been some slight changes to the Menu Demo, such as the addition of a couple more biographies and music tracks, and other obvious updates that I stated I'd work on after the Engine was made. Noteably, there is more Metal Gear representation and 'Red Soil' has been replaced for 'Vs Dark Samus'. The Vs Dark Samus remix is preformed by GaMetal, who is OK with me using his remixes in the project as long as the source material is referenced, like all the remixers in the project. (Thanks GM!!) - Addition of Shadow Moses Island and the Test Stage on top of currently sprited stages. The test stage is the default engine in the 'SSB Engine' series of project myself and dino have been working on, and BrickPlex is currently working on Shadow Moses Island. (22 Stages, Stage development starts soon -- not to be confused with the stages. - The engine noteably doesn't have slopes. I'm trying to sort out this issue by getting slight fixes to Jolly Roger Bay, Paradise Hill Zone, Cannon Betrayer, Bramble Scramble and Bell Tower because of this, amongst other reasons. Depending on how things go, I may cut these stages in the worst case scenario, or best case Bell Tower gets replaced and the other stages get fixes. Again, I'd like to extend my thanks to everyone working on this project. SSBG has come so far and it's nearly done and will probably be done within the year if I can get the help I need. We've all chipped in and have produced such a massive project! I'm super proud of you guys, especially the developers that pour hours of work into supporting the game's creation. I'm really glad to see that this may be one of the best smash fan games on Scratch - or at least the biggest, and it's really coming to reality. Again: > Slight Bug Fixes / Small Changes and Additions > Stage & Character Dev > Import and smaller additions like Solo modes or a controls menu > Release. Hope you guys can help with what's left. Again, tsym. I'm extremely grateful and proud of everybody's support. I'll likely make another direct long partway through character and stage dev. Later! Credits: Art by Sekiyo Game’s Logo by Popcornkid9 All characters and media involved is not owned by SSBG, since SSBG is a non profit fan game (You know how Nintendo and Scratch can be with stuff like this, gotta give credit)

Project Details

Project ID955438550
CreatedJanuary 24, 2024
Last ModifiedJanuary 24, 2024
SharedJanuary 24, 2024
Visibilityvisible
CommentsAllowed