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(Spatial Sound Update) EXTRALIMINAL - Escape the Backrooms

GOGoChipStudios•Created January 18, 2024
(Spatial Sound Update) EXTRALIMINAL - Escape the Backrooms
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Instructions

If you can figure out how to increase the wall height without warping the walls or texture, I will give you admin controls in game and follow you. I added spacial sound! I have removed the smilers because they make it much harder to make this game. Also, some people probably think they are too scary anyway. HUGE MULTIPLAYER UPDATE! The multiplayer is a little buggy, and it is still under development, but hey - it works. Use arrow keys to walk/move around, and use the WASD keys to move/strafe around. Turn the static on and off using the number 1 and 2 keys. Hover or click on the top left corner to change FOV and resolution. I found a bug where you can noclip through walls, but I am going to leave it because I think it is a pretty unique feature. For best performance, please use Turbowarp (you probably already knew that though ;) Turbowarp Link: https://www.turbowarp.org/942842374

Description

LETS GET THIS ON TRENDING! Please leave a love and favorite if you enjoyed it! Watch this: https://scratch.mit.edu/projects/962470546 Wear headphones for best experience (although I highly recommend to not have the volume too high) If you are stuck spinning, just press any key on the keyboard. If you find a reason to report the project, please contact me first so I can try to help you. I don't know why you would, but I can help you with your issue if that happens. Credits: @griffpatch: Raycasting and Cloud Tutorials @TimMcCool: Cloud List @PlanetCatYT: Whitelist for Safechat @JoeyTheLemur: Improved Spatial Sound Engine and entity run cycle @F1CodeCrafter: Entity sound assets To-do: Thank you to my amazing team of people who have supported and helped design this game! Yall are awesome! Visit https://scratch.mit.edu/studios/34294863/curators for more info. • Add head bobbing • Replace default sliders with custom ones • Make larger map and improve architecture "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it is nothing but mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly generated rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as heck has heard you."

Project Details

Project ID952978936
CreatedJanuary 18, 2024
Last ModifiedApril 12, 2025
SharedFebruary 7, 2024
Visibilityvisible
CommentsAllowed