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Tree generation

COCompleks•Created January 24, 2016
Tree generation
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Instructions

Use the arrow keys to move.

Description

This is a simple engine designed to save positions of objects, in this case, trees, even when the player moves off-screen. The randomly-generated positions of the trees are saved in a chunk-based format. As of now, the trees have no collision physics, and they are the only things that are generated. Feel free to remix and change this! I used a modified version of this engine for my skiing game: https://scratch.mit.edu/projects/96468599/

Project Details

Project ID95292493
CreatedJanuary 24, 2016
Last ModifiedMarch 2, 2017
SharedAugust 20, 2016
Visibilityvisible
CommentsAllowed