press v to check sorting errors (the test version is now fully functional, the tachyon 3 version is still being worked on) (STAGE 1) To Do: - add quaternions options - add full primitives stuff - mesh rotation - coplanar primitives - container primitives (sub trees) - dynamic primitives - dynamic points - new rendering structure
I recoded the 3d bsp using linked lists and/for more optimized, cleaner code, I also adapted it to a new engine framework in development Once i feel like the BSP is ready i will start working on dynamic objects