Scratch cat clicker is an epic tycoon game designed for maximal content, and unique play! Featuring: - A clickable cat - Upgradeable items, each with unique mechanics - Visitable planets, each with individual items and upgrades. - A fully functional achievement system. - Dynamic special effects such as clouds, meteorites, and level up indicators. - A ROCKET that can take you to the earth, mars, or the moon.
btw this project has 1850 blocks :O CHANGELOG: v0.4.0: introduced a new mechanic: cat bombs. they fall every 3-5 minutes and will explode, giving you an amount of scratch cats based upon your average cat gain per second over the last 10 seconds. it will essentially simulate half a minute of cat gain, based upon the last 10 seconds average. You can see your average cats/sec in the statistics tab. added a fixed spot and animation to the pickaxe. Removed the "invest in xp" button. Fixed bug where achievement banners would give you duplicate achievements. Click effect mirrors upgraded cat coloring now. 0.4.1: added level up indicator, made cat spin faster 0.4.2: changed price increases to fixed values instead of percentages. Upgrading drills or pickaxes is now significantly more powerful, at max, a drill produces 85 scratch cats/sec and a pickaxe produces 20 scratch sec, compared to 25 and 5. fixed bug with drill upgrades being free. "chain", "cat-stronaut" and "humble beginnings" advancements work now. 0.4.3: added dynamic clouds and meteors. Clickers now effect xp. Added a moon area. "global warming" and "emerging technologies" achievements work now. An upgrade to the speed of clickers can be found on the moon now. 0.4.4 fixed a bug with click effect appearing even in space. added clicker animation. 0.4.5 added a bomb power upgrade. added experimental effects toggle accessible by pressing space. v0.3.0: reworked the code of a bunch of the sprites, using broadcasts instead of forever loops. This reduces lag a TON. added an internal "mouse was down" variable that records how many ticks the mouse has been held down. Nothing is clickable unless this is equal to zero. this makes clicking the cat feel a lot more balanced and manual. This project now runs incredibly smooth and i don't think it needs any more optimization. v0.3.1: Added new mars item: fabrication facility. Added tiers of cat that can be upgraded for multiplier. Updated the thumbnail. Buffed drill upgrades. v0.3.2: you can no longer hold down to buy tons of items or fully upgrade something. Added the "level up" achievement. v0.2.0: changed the way the thumbnail worked so that it can hide the variables when the project is stopped. Reorganized a bunch of code, reducing lag a TON. Gave the cat a shadow. Added an indicator of what achievement you were getting. Made various UI elements not visible in space. Removed golden cat. Changed all price multipliers to 0.2 (this did not increase any). v0.2.1 fixed the spaceship and statistics button showing up in space. tweaked the prices and click power of the tiers of clicker. v0.2.2 added click sound. v0.1.0: updated advancement system, changed laser from 5000 cats every 30 seconds to 2000 cats every 30 seconds. Fully implemented meteor collection facility and mega drill. changed the counter to display large numbers neatly (i. e. 126839 as 126k or 3216473 as 3.2m). added thumbnail. Changed clicker prices.