Arrow keys move the explorer; reach the green dot to move to the next level. Suggestions to extend the project: * Moving walls (these would be separate sprites the same color as the walls) * Enemies that move toward the player (but also collide with walls). This would be a lot like the player sprite, but they would always move toward the player instead of with arrow keys.
This project demonstrates: * Continuous movement with arrow keys * Walls that prevent movement, implemented with "if touching color" * Switching levels, implemented with broadcast/receive