dont mind the lag i did not put effort into rendering optimizations or backface culling still working on the bsp tree generation since it is still pretty terrible with some objects, somehow almost perfect with this one
it generates around the same number of triangles of chrome_cat's bsp, and it generates 3x less triangles than normal bsp (989 tris vs 3023 tris) which is why alltrue should *cough* switch to n-gons *cough-cough* also n-gon bsp does have its own issues, well really just one issue, if a vertex is coplanar, it will assume that polygon may not be intersecting the plane, a fix to this is to just check two segments instead of one which i what i plan to do in the rewrite laterrr on