Isnpired by geekyaslan42's memory game, but with brand new code. A version of "Simon" using lots of broadcasts and variables. (it would have been cleverer to do it with some sort of array - this is very much a "brute force and ignorance" method). Currently goes to a sequence of 7 lights. To increase the sequence of lights to 8 1 create a new variable "Flash7" Set it to zero on the stage with all the other "Set variables to zero" parts. 2) On the stage script, change the statement "if level greater than 7" to "if level greater than 8" 3) On the stage, Duplicate "If level greater than 6" and stick it in immediately before the broadcast. Change the new one to "if level greater than 6. Change the new "Set Flash7 to (random) to "Set Flash8 to random". Change the Broadcast "Flash7" to Flash 8. 4) On the "Speaker Spriite" change "If Clicks = 6" to "If clicks = 8" 5) On the speaker sprite, duplicate the "If clicks = 1" statement. Change the 1 into a 8, change the variable "flash7" into "flash8" and paste it into the top of the chain. 6) On EACH light, duplicate one of the "When I recieve Flashx" blocks. Change it to "When I recieve Flash8" and change the if statement to "If flash8 =" *** Repeat ad infinitum to add more flashes, Flash 9, Flash 10 etc. *** You can make it harder by changing the "speed" variable to a smaller number (it is the amount of time the lights flash for) You can change the instrument for every light by changing the Variable named Instrument. It might be possible to change the instrument between every round! Using the "Flashred" etc broadcasts allows things like the colour or brightness or sound to be changed in one place rather than 5 (or more, if you increase the number of flashes!)