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Retro Sonic Engine remix

JOjonathank5555•Created January 8, 2024
Retro Sonic Engine remix
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Instructions

WASD / arrows to move ZXC / JKL to jump 1 enables debug movement 2 shows all the debug/collision stuff 3 changes your character STAGE EDITOR: ⬇ https://scratch.mit.edu/projects/491365951/ Better on Turbowarp: ⬇ turbowarp.org/432762752 ################# Updates ################# 26/12/23 UPDATE: I fixed it!!!! :DDDDD ■ Removed Christmas 24/12/23 UPDATE: Added springs. I just noticed there's a bug with the tiles disappearing. not gonna fix it rn i'm tired ■ Amy can now break monitors while running with her hammer. ■ Fixed some of the objects sticking to the side of the screen. ■ Player 1 doesn't stop anymore when spindashing into a monitor. ■ Fixed layering of the tiles. ■ Player 2 goes through monitors a lot less now. TO DO LIST: Add using Tails to fly take another break fix animations being 1 frame behind Full changelog inside the project in the background. updates are hopefully gonna be more frequent now ############# Variables and Notes ############# "physicsStyle" doesn't change much, only minor things that are different between the games. 1 to 3 is self explanatory, 4 is Sonic CD. (this won't change much btw) "toggleSpindash" is a little similar. 0 disables the spindash. 1 enables it. 2 enables the Sonic CD spindash. There's toggles for all of the other moves inside the project if you want to disable them press "1" to enable debug mode like movement. space warps you to the loopb. (used for testing but i'm not removing it) Drop Dash sprites by me, feel free to use. wahoo

Description

Credit to SEGA

Project Details

Project ID947685120
CreatedJanuary 8, 2024
Last ModifiedJanuary 10, 2024
SharedJanuary 10, 2024
Visibilityvisible
CommentsAllowed

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