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Noobs in Combat Anims (American)

JAJakeGamePlayer•Created January 7, 2024
Noobs in Combat Anims (American)
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Instructions

1 - Riflemen (A new troop that just finished training, not knowing what they signed up for..) 2 - Normal Grunt (More experienced with the art of fighting, they are armed with better weapons.) 3 - Grunts M (Over the intense battles, they decided that radios were outdated, so they replaced a radioman with a combat medic.) 4 - Medium Gunner (They were never the athletic one, yet was quick for any movement that comes by.) 5 - Light Gunner Gunner (This troop got tired of not seeing action head-on, so they instead got a more active role, being more mobile and can shoot on the go, they can now play more offensively.) 6 - Sniper (Always was the quiet one, opting for a more distant and tactical approach, "gets the job done". Super effective against infantry in any terrain, they can even one-shot themselves..) 7 - Sniper Team (He's a director of war at this point, given a better caliber rifle with the furthest radio distance among any other.) 8 - Bazooka (They always hated that every bullet they throw at tanks bounced off without a scratch, he decided that specializing their weapon will teach them a lesson, effective against light and medium armored units, sucks when fighting infantry.) 9 - Mortar Team (Pretty scared facing others head-on, so they instead chose a more distant-attacking option, yet completely useless alone.) 10 - AT Rifle (Likes to see the agony in the enemy's eyes, shooting them from afar, a weapon with range and amazing damage to light armor, not good against infantry and heavier vehicles.) 11 - SMG Squad (The younger sibling who always got what they wanted, a tommy gun and grenades to fend off infantry and tanks, yet can easily get destroyed itself.) 12 - RPG (He was always set on the front lines, anything he saw, no question, BANG! For his heroic deeds, he has an upgraded anti-tank weapon. He also loves roses, even in his final moments.) 13 - Flamethrower (Use to completely destroy infantry lines, though could easily be taken down by any infantry with a sharp eye - or ambush perk) 14 - Flame Launcher (A longer ranged Flamethrower, used to jab at infantry from a distance.) 15 - Riflemen B (These guys love lunging slashes and lead at enemies, though, might not fair well against armor.) 16 - Sapper (Just a farmer, planting armored pieces of metal instead of yielding crops. Just the usual Wendesday for this guy. He also likes repairing any vehicle, for a price of absolutely nothing!) 17 - Tankette (A new recruit that just got his hands on a tank! Though, not the best against anything with decent armor, shreds infantry regardless.) 18 - Scout Tank (A slightly more reasonable recruit, gifted with a weapon that can take down any light armor or infantry!) 19 - Light Tank (A more trained vehicle that now could fight good against any light armor, though still could easily be defeated.) 20 - Recon Tank (A light tank with a bigger gun and radio!) 21 - Battle Tank (The speed of the Medium Tank and the armor of the Heavy Tank, one of the best around!) 22 - Biker (Super fast on roads, captures fast but is very fragile to anything with a gun) 23 - Scout Car (Relatively fast, it now has armor to protect from bullets. It's good against anything with no AT or cannon) 24 - Armored Car (Now with a light auto-cannon, it can do what the Scout Car could do -- but better. Still very fragile though) 25 - Recon Car (Just an improvement of the last) 26 - Transport Truck (Infinite fuel and fast, but fragile. Very good on roads) 27 - Halftrack (Has armor and a weapon, but now has fuel. Also holds less infantry) 28 - APC (Now has radio, but slower and less capacity) 29 - IFV (Carries few allies and losses radio, but can fend off against any type of land unit (light, medium, or heavy). Also got light AA capability) 30 - Supply Wagon (Cheap way to give supply and can climb mountains, but is slow and super weak) 31 - Supply Truck (Also weak, but faster, especially on roads) 32 - Supply Carrier (Can survive against heavier damage and carry more supply loads, but is more prone to surrendering and slower on roads) 33 - AT Gun (A decent choice, can do good damage against medium or lower armor. Thought can easily be overwhelmed with enough firepower, or infantry) 34 - Tank Destroyer (A vehicle meant to destroy other vehicles? I'm all ears! This just a more protected and stronger version than the AT gun) 35 - Recoiless Gun (Good damage against anything on land, infantry or armor. Though very fragile) 36 - Missile Tank (Basically a way better version of the Tank Destroyer) 37 - Field Gun (A cheap and good artillery unit, it can do good damage to anything and has a self-defense cannon if artillery isn't needed. It is slow-moving--probably needing vehicles to tow for long distances and could be destroyed easily) E - Thumbnail

Description

Thanks to the Noobs in Combat Wiki page for the references to be revised in a vector art style. This scratch project inspired the art you'll see here: https://scratch.mit.edu/projects/775165480/ And of course, thanks to the creator of the game, I recommend playing it for yourself! https://www.roblox.com/games/5734383673/Noobs-in-Combat-v5-6 On YouTube there's a "Noobs in Combat Soundtrack", most of the music here was taken from that playlist! All art (besides icons) and animations is made by me. Also feel free to remix this project - to revise units, or to make some of your own! If you want to use any of these assets, please credit me!

Project Details

Project ID947463690
CreatedJanuary 7, 2024
Last ModifiedJune 12, 2025
SharedJanuary 7, 2024
Visibilityvisible
CommentsAllowed