yes: - programmatically changeable grid and tile size and positions - colored tiles with numbers - towers - merged tiles - blocks - bombs - directions - ranges - watchtowers - highlighting - basic remixing --- tile selection system --- healing --- finding all remixer's tiles --- finding all neighbors of all currently highlighted tiles no: - fields - save/load - points system --- golden tiles - rafts - a tutorial - most moves --- attacking (depends on direction of attacking and whatnot) --- merging --- promoting --- detonating bombs progress - 80% graphically, 15% remixing, 0% game info hardest to implement: RGB to HSL and back. darkening is easiest in HSL, so the program does the common thing of converting to a system where it is easier to mess with then convert back.