Welcome to Cheese Man's latest little engine :) Here's all the cool capabilities: Player can collide with complicated objects, curves, and is pushed in a way that makes sense. 10x10 area, 100 rooms to work with! (You can add more if you wan't. Just add a way to get there because the player can't go out the sides of the world) Built in list for the world (so you can create different versions of the same room) Built in ROOM LOAD thing (broadcasts whenever you enter a room, can be used to spawn things) Map is there purely for debug purposes, but you can use it if you want. I mighta forgot something, I don't care
This is actually the same engine as used in my up and coming MMO, but this version is for Monkey Gamer Man.