ScratchData LogoScratchData
Back to QuickCoderLongJumper's profile

Scratch Heroes v59

QUQuickCoderLongJumper•Created December 28, 2023
Scratch Heroes v59
0
0
14 views
View on Scratch

Instructions

Clicker Heroes, but it's in Scratch. (and it's a collab) Remix and continue and add more content to this game or improve on other people's additions. Refer to the official studio for more information. Damage indicators by @clickergones , text engine by @-Rex- Extra controls: press S to save your progress, press L to load said progress, HOLD F to show your FPS/frames per second (the lower the number, the more laggy the experience is, the general FPS for Scratch is 30), and press M to toggle the sound. CHANGELOG (starting from v34) Note for editors: if the box turns orange, that means the description is too long; delete the oldest version's entry when it happens. v59: - Fixed cost bug - SFX and music volume sliders (instead of a simple keybind to mute all audio) v58: - MASSIVE thumbnail update - Upgrades have been colored corresponding to their tab - The 2 DPS upgrades have been fixed; their design has also been reduced to just a number, because you already know they are DPS upgrades; some power upgrades have also gotten a redesign - Starts at low quality again - The first upgrade's scaling increases every time you buy it; the starting scaling has been reduced to compensate - Every monster has its own boss version, instead of just Scratch Cat - The save list no longer takes up the whole screen - DPS's appearance is a question mark before you reach 50 gold - Instructions changed - Optimized the code slightly - Some other unimportant tweaks v57: - Changed cost scalings (1M for ≈1.5625x probability of hitting a crit is absurd) - Abbreviations changed - Tutorial extended to level 20 v56: - Changed final tutorial stage wording - Reverted the other changes in v55 - Back to the regular abbreviator (please read the note inside) - Fixed clone bug causing much greater amounts of gold than expected - New click upgrade; the scaling on the original has been slightly increased to compensate - Sprite1 has been renamed to Saving, and has a proper icon now - Sprites have been reordered - Sound sprite's sounds have also been reordered, renamed, and some deleted - Other small things v55: - Extended tutorial to level 10 - Added another quality - Switched default quality to mid (Geometric) v54: - Went back to 34.0 (there is an actual reason this time) - Fixed save-load bug - Fixed abbreviation bug v53: - MASSIVE Graphic Update (Not quite an overhaul, but still) - Edited abbreviator - Changed tutorial wording - Music change (totally not M$5 referen- WAIT I SHOULDN'T HAVE SAID THAT) - Other small things v52: - Fixed damage indicators (It was negatives and zeros that broke it) - Re-added damage sounds. - Fixed a bug where the FPS would show behind quality switch. - Renamed "Other Upgrades" to "Power Upgrades". - Ported to work with Abbreviator 34.0 instead of Yoreni's number abbravater. v51 tried adding new dmg indicators but its broken aaaaa v50 3 qualities v49 quality button, better music + sounds v48 better progress bar*2 v47 idk, i did some stuff. V46 fixed gold text (so it doesnt spam the screen as well as it now shows when the monster dies from clicking). added worlds screen. there are multiple zones to each world. changed it back to 15 monsters per zone (please dont change back) (you could add a prestige upgrade to lower this number) cleaned up code base put a '_' behind local variables so you know which variables are local variables credited rex for the pen text engine fixed hold f to see fps v45 fixed timer, replaced song with 8 other songs that randomly loop v44 fixed new upgrade from v40, fixed 10 per level from v43, and did some optimizations v43 First update where we had to delete versions in the changelog, 10 for the next level, bosses changed, fixed negative health bug, and some other stuff I forgot. v42 fixed the sounds that i added, centered sprites, fixed health bar for hopefully the last time stop it isaact, also fixed UI again v41 lots more sounds, really that's it i guess v40 Added a new other UPG with increases chain power proportional to the current chain power v39 Made Other UPGs text smooshed so more can fit in, fixed health bar from v37 cuz v38 removed it, ixed the text rendering, and some other small things. v38 Big update! Replaced the STE with a full on PTE++! v37 Actually changed "V" to "v" in THIS title, changed the DPS logo to the Stencil font instead of Pixel, fixed the chain upgrade's logo, and softened the damage sound. v36 Changed "V" to "v" in the title, and changed the thumbnail. v35 music finally, better health bar, better cursor vector, better upgrade looks, very slightly better UI, fixed grammar in a lot of places (but not all), fixed some bugs from the previous update, things load a lot faster, most forever loops only start after saving is done, and some other stuff i completely forgot i changed. v34 fixed tutorial shading an arrows, added 2 more upgrades, did some other small stuff

Project Details

Project ID944931398
CreatedDecember 28, 2023
Last ModifiedDecember 28, 2023
SharedDecember 28, 2023
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root