This is a tutorial for making traditional, hand-drawn 2D character animations using an iterative process, as well as a graphics program and drawing tablet. I figured I'd make a project explaining how I make character animations, since you guys like them so much and I've gotten quite skilled at it. I hand-draw all of my character animations using GIMP 2.8 (a graphics program) and a Wacom Intuos drawing tablet, but you don't have to use these tools for your own animations, this is just the process I've found most comfortable and effective. P.S. If you use a version control system like GitHub, you can easily back up your working files for your projects on a server so that you don't need to worry about keeping them on your computer forever. It also allows you to undo mistakes easily through its commit-based workflow. Learning GitHub is a massive pain (its interface and installation process are not intuitive to non-computer-scientists) but if you pair it with a GUI tool like VS Code it makes repository managing very easy. Extra resources: "The 12 Principles of Animation" by Alan Becker is a fantastic video explanation of the most important techniques animators use to bring characters to life. "The Animator's Survival Kit" by Richard Williams is a comprehensive written guide to traditional animation that covers pretty much everything you need to become an expert animator. It does contain some pretty dated gender stereotypes, but it is also a masterclass in how to animate effectively. #art #animation #tutorial