This is a bug I found while experimenting. It's kinda fun I guess. It finds out if turbo mode is being used by timing how fast a little dot can move across the screen. (To activate turbo mode shift+click the green flag.) This could maybe be used in some of those games where it will only runs fast enough in turbo mode or maybe in a cookie clicker game where you don't want them to be in turbo mode 'cause it makes it so you get points too fast. That's really all I have to say. ~Click_To_Display (P.S. sorry I haven't posted anything in a while, now that Christmas break is over I hardly have time for scratch)