NOTICE: THIS GAME IS NOT ASSOCIATED WITH TELLTALE OR MOJANG IN ANY WAY WHATSOEVER controls: C to pick up block cluster. Z to shoot wither skulls (or fireballs/arrows if controlling withered symbiont) Q to use fireball attack when controlling withered symbiont. P to cancel formidibomb explosion and enter an alternate evolution path. Please keep in mind phases 12.5 and onwards are extremely early in development and may not function properly. Phases 12.5-15 Celestial object coordinates: Earth: X=0, Y=500 Moon: X=-750, Y= -1200 Sun: X=14500, Y=0 Venus: X=6500, Y=450 Mercury: X=10470, Y=-50 Mars: X=-4000, Y=670 Phases 15-19 Celestial object coordinates: Earth: X=0, Y=50 Moon: X=-75, Y= -120 Sun: X=1450, Y=0 Venus: X=650, Y=45 Mercury: X=1047, Y=-5 Mars: X=-400, Y=67 Jupiter and its moons: X=-750, Y=43 Saturn: X=-1540, Y=43 Uranus: X=-2330, Y=-13
sounds imported from cracker's wither storm mod for minecraft 1.20.1. music used: wither storm theme (used in phases 0-8) from minecraft story mode wither storm revival theme (used in phases 9 and onwards) from minecraft story mode symbiont theme (used in phase 7.5) from cracker's wither storm mod symbiont intense theme (used in phase 7.5) from cracker's wither storm mod updates: alpha 1.0: release alpha 1.1: you can now move around and I added a tree you can destroy to gain 1400 mass once you get the tractor beam at phase 3. it respawns every 30 seconds. alpha 1.2: added phases 6 and 7 alpha 1.3: added phases 7.5, 8, 9, and 10. added formidibomb. alpha 1.4: added villagers and a building alpha 1.5: fixed villager scale in phases 6.5+, added a village you can eat in phases 6.5+, fixed phase 10, and added phase 11. alpha 1.6: added phases 12, 12.5, and 13. you can now play as the withered symbiont at phase 7.5 to fight an npc, and you can now go to space. once in space you must find asteroids as there is no ground to pull block clusters from. asteroids are a bit rare, and they disappear after 3 minutes, but they give a ton of mass. Beta 1.0: Added subphases 9.25, 9.5, and 9.75. phase 10 now requires 230,000 mass. Added Celestial objects other than Earth in phases 12.5+. These include Venus, Moon, Sun, Mercury, Mars, Phobos, and Deimos. Increased movement speed in phases 12.5+. Added Phases 16, 16.5, and 17. Beta 1.1: Added Jupiter, Saturn, Uranus, Io, Ganymede, Callisto, and Europa. Added Phases 18 and 19. Beta 1.2: Added Titan, Titania, Umbriel, Neptune, Triton, Pluto, and Charon. Tentacles are now animated for phases 4 and 5. improved formidibomb explosion. Added phase 20, added some more subphases. Beta 1.3: Added Eris, Haumea, and Ceres. Added some subphases between phases 4 and 5, 3 and 4, and 2 and 3. Added the Asteroid Belt for the early space phases. Block Cluster consumption rate now increases with phase! Phases 10-12.5 consume more than phases 6-9.75, which consumes more than phases 0-5. Changed Neptune's sprite to the more accurate version (If you don't know, it was recently discovered that Neptune is actually the same colour as Uranus). Added command block fight. Made tree and house in early phases give less mass when absorbed with tractor beams before phase 5. Improved graphics of Phases 9-9.75. You can now press P while absorbing formidibomb to defuse it. Added alternative evolution path for if the formidibomb is defused during phase 8. The alternate path will only go up to Phase 11a for now. Reduced scale of flaming skulls in phases 5 and up. Improved downed sprite.