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(AiWE) Keyed In

THthinkingwithshifting•Created December 24, 2023
(AiWE) Keyed In
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Description

Credit to yanaboh (microgame idea), Pixabay (audience sounds), Nintendo (people references), @ChachorroLouco234 (stage jingles), and @TheScarfedStickman (idea of TV stage). Original: https://youtu.be/JI68f-rrbDI?t=304 First microgame of 2024. Also more random D.I.Y. microgames I recall from memory but in Scratch and improved. By the way, the piano is still interactable if you win. So for this project only, if you hold down Q before the microgame starts, the bomb will be disabled. Anyway, here's the gist of it: The object of the microgame is to play the correct note as indicated in the top-right. Upon doing so, an audience cheers as the musician smiles. If the wrong note is pressed, the audience gasps or boos as the musician looks down in disappointment. - Level 1: Four white keys are in use. - Level 2: All white keys are in use. - Level 3: All white and black keys are in use. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 38 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command and sound into normal Action. - Import the 3 extra [piano] scripts in Stage. The local timer continues to be useful, but also there's two volume-adjusting scripts for more dynamic music. - If applicable, update the credits. [FINISH DEVELOPER NOTE]anaboh

Project Details

Project ID943971285
CreatedDecember 24, 2023
Last ModifiedMay 16, 2024
SharedJanuary 2, 2024
Visibilityvisible
CommentsAllowed

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