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Scratch Heroes Collab v56

_-_--Daniel_2--_•Created December 23, 2023
Scratch Heroes Collab v56
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WELCOME TO THIS COLLAB! Remix and continue and add more content to this game or improve on other people's additions. Damage indicators by @clickergones PTE by @-Rex- Extra controls: S to save, L to load, F to show FPS, and M to turn the sound on/off. CHANGELOG (starting from v23) Note: if the box turns orange, that means the description is too long; delete the oldest version's changelog when it happens. v56: - Changed final tutorial stage wording - Reverted the other changes in v55 - Back to the regular abbreviator (please read the note inside) - Fixed clone bug causing much greater amounts of gold than expected - New click upgrade; the scaling on the original has been slightly increased to compensate - Sprite1 has been renamed to Saving, and has a proper icon now - Sprites have been reordered - Sound sprite's sounds have also been reordered, renamed, and some deleted - Other small things v55: - Extended tutorial to level 10 - Added another quality - Switched default quality to mid (Geometric) v54: - Went back to 34.0 (there is an actual reason this time) - Fixed save-load bug - Fixed abbreviation bug v53: - MASSIVE Graphic Update (Not quite an overhaul, but still) - Edited abbreviator - Changed tutorial wording - Music change (totally not M$5 referen- WAIT I SHOULDN'T HAVE SAID THAT) - Other small things v52: - Fixed damage indicators (It was negatives and zeros that broke it) - Re-added damage sounds. - Fixed a bug where the FPS would show behind quality switch. - Renamed "Other Upgrades" to "Power Upgrades". - Ported to work with Abbreviator 34.0 instead of Yoreni's number abbravater. v51 tried adding new dmg indicators but its broken aaaaa v50 3 qualities v49 quality button, better music + sounds v48 better progress bar*2 v47 idk, i did some stuff. V46 fixed gold text (so it doesnt spam the screen as well as it now shows when the monster dies from clicking). added worlds screen. there are multiple zones to each world. changed it back to 15 monsters per zone (please dont change back) (you could add a prestige upgrade to lower this number) cleaned up code base put a '_' behind local variables so you know which variables are local variables credited rex for the pen text engine fixed hold f to see fps v45 fixed timer, replaced song with 8 other songs that randomly loop v44 fixed new upgrade from v40, fixed 10 per level from v43, and did some optimizations v43 First update where we had to delete versions in the changelog, 10 for the next level, bosses changed, fixed negative health bug, and some other stuff I forgot. v42 fixed the sounds that i added, centered sprites, fixed health bar for hopefully the last time stop it isaact, also fixed UI again v41 lots more sounds, really that's it i guess v40 Added a new other UPG with increases chain power proportional to the current chain power v39 Made Other UPGs text smooshed so more can fit in, fixed health bar from v37 cuz v38 removed it, ixed the text rendering, and some other small things. v38 Big update! Replaced the STE with a full on PTE++! v37 Actually changed "V" to "v" in THIS title, changed the DPS logo to the Stencil font instead of Pixel, fixed the chain upgrade's logo, and softened the damage sound. v36 Changed "V" to "v" in the title, and changed the thumbnail. v35 music finally, better health bar, better cursor vector, better upgrade looks, very slightly better UI, fixed grammar in a lot of places (but not all), fixed some bugs from the previous update, things load a lot faster, most forever loops only start after saving is done, and some other stuff i completely forgot i changed. v34 fixed tutorial shading an arrows, added 2 more upgrades, did some other small stuff v33 added a basic tutorial to show players what to do fixed the gold text,binned unused code and i hope i reduced loading times a bit v32 fished the upgrade a bit of balancing of of this upgrade fixed saving and loading v31 scrolling position now saves between the tabs finished the chain power upgrade just some balancing needed slightly changed image of chain power upgrade. v30 changed the UI slightly added tabs with upgrade click DMG moved started progress on another upgrade v29 added an abbreviator so now the big numbers are readable. v28 1 new monster cleaned up code brand new scrolling engine v27 Added 6 more upgrades every 10 of the upgrade its dps multiplies by 3 instead of 2. when the game recalculates DPS the number now just instantly change. fixed a few bugs. v26 Made the scrolling slightly nicer. added some info in instructions. v25 save code takes up half as many characters fixed bugs balanced game v24 every time you kill a monster you get told how much gold you got for it if you cant afford an upgrade it will be darkened v23 added load and saving system s to save and l to load fixed bug where monster would sometimes show in the minuses when killed

Description

Bugs: - DPS boost from upgrades doesn't show up correctly. - This isn't really a bug, but once you buy the new upgrade enough times, the game gets easier instead of harder as you progress. The next update that I make will have the first upgrade's scaling increase over the amount of times you buy it instead of it being static.

Project Details

Project ID943866634
CreatedDecember 23, 2023
Last ModifiedDecember 23, 2023
SharedDecember 23, 2023
Visibilityvisible
CommentsAllowed

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